

These weapons may only be locked to a specific class but some may be unlocked for other classes. When a class levels up, the player will receive some ZBucks and may unlock weapons when reaching a specific level. Each class has their own specific experience bar, any experience points are automatically applied to the class the player is playing as. While playing as a certain class, certain actions will make the player gain experience points, such as killing enemies or completing a story event. This means that all of the sniper primary weapons will potentially have double the DPS when focus is activated. This ability is very useful for the sniper class, as besides displaying all of the aforementioned traits when activated, Focus also doubles the fire rate of bolt-action, pump-action, and lever-action weapons. Similarly to the Assault class, Snipers have the ability of Focus. The Sniper class is specialized in clearing lines of enemies with headshots with the help of their penetrating marksman rifles. Supports usually start a game carrying 3 ammo boxes. Each ammo box can only be used once per player. Supports are able to drop ammo boxes which, when interacted with, will fully refill the user's ammo and ammo reserves for both weapons. They are given a variety of weapons to help fight off enemies. The Support is a pseudo DPS/Support class. Medics usually start a game carrying 3 medkits. They are able to revive allies much faster than other classes, and will fully heal the revived player. Medics are able to drop Medkits which, when interacted with, will fully heal the player this can only be used once per player. The Medic is the main supportive and healer class.

This can be regained by simply damaging more enemies. When activated, it lasts for around 20 seconds before it becomes unusable. Depending on the map, focus can already be activated after a certain amount of time upon spawn or by dealing damage to enemies. This ability also increase the player's interaction speed. They have the ability "Focus" which, when activated, will increase the overall fire rate of semi-automatic weapons, decrease the delay of burst weapons, and increase the reload speed of all weapons. The Assault class specializes in high single target DPS with their assault rifles. Special abilities cannot be activated if the player is downed. All classes have access to a special ability, which is activated by pressing F, these may help in healing or dealing more damage.

While all classes can contribute in fighting off any enemies, a certain class may be more useful in varying situations like fighting off hordes or help the team keep up the fight. When playing a specific class, some classes are better in some scenarios while others not so much. Character Rundowns See also: Classes/Abilities General
